Thread: gold output
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Old November 2nd, 2003, 05:34 AM
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Default Re: gold output

If you knew me better, Saber Cherry, I really don't think you'd think of me as un-creative. Although I do appreciate realism, what I enjoy even more are games where things have consistent cause & effect, and relative values that make sense. Balance and intersting and meaningful decisions are also important. I find it interesting that it takes at least a few turns and some gold to build a castle. I don't really want it to take hundreds or thousands of turns to build a castle. I don't think it makes me unimaginitive to remember that that was the historical reality, however. Also, sometimes restraint in abilities leads is a form of imagination, and can lead to more interesting situations.

As for the actual topic at hand, it would be a nice and simple addition to allow both gold and resources to be independently adjusted during game setup. This would handle the concern some players have about the gold levels, without affecting the resource levels.

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