
November 2nd, 2003, 01:23 AM
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Major
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Join Date: Sep 2003
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Re: Did you noticed.......
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Originally posted by Wendigo:
This can't be serious, I'd like to see a list of those changes for the worst because certainly there are very few that qualify as such (and no, having your favority tactic/style of play whatever nerfed does not count, just adapt).
-The interface takes some time to get used to after having played with the previous one for so long, yet it's way way more powerful:
Now you do not need to hunt for that one researcher you have not moved to the new field, you just make a couple clicks instead of having to readjust every single mage. You can also send all your slaves & gems from clams & such to the lab with a single click...this is a huge MM improvement. Same with the no need to adjust your taxes every turn with bad patrol results.
You can reccord scripts...scripting the 20th support mage in a row was never so easy.
You can move a huge number of commanders together, and no longer are limited by the 18 names max when transferring gems outside of a lab.
-The music is gorgeous, and I love the new look of spell effects like astral shield or nether bolt.
-The number of units almost doubled, from 600+ to 1100+! and we are not talking about MOTS (more of the same, minor changes to previous units), the new units have great descriptions & backgrounds.
The main step back I can think of is the loss of the speed replay, but we might get this one patched in future.
As per the AI needing to build heavier troops, that one will be easy to patch.
So, what else? I hope balance is not being judged before the game has even been released, and besides IW has a good reccord of patching this one in Dom I.
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Well put.
I'd also add I like the new tactical orders better. And the nerfed storms. And the nerfed wards.
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God does not play dice, He plays Dominions Albert von Ulm
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