Re: Did you noticed.......
I'm a reasonably experianced Dom I PBEM player and I have a very different take than the negative one expressed on this and other threads by some toher Dom I players.
1. I think you are seriously jumping the gun Alex. I read your Posts on the new bless effects being underpowered and you made some pretty firm statements - before you had seen the demo. Well I've played the demo and I think you owe someone a pizza with Anchovies - the bless effects are my biggest worry for being canidates as overpowered.
Don't decide what the game balence is like before you have seen the full game and played it awhile!
2. Stick with Dom I?? Err, aaah, do you remember target mages orders for archers? "We'll just get our flying observers to signal us angle of fire and velocity of release so that we can take out the mages somewhere in the back of that there huge army - got em!" Taking that out is a huge bonus for mages that few seem to have considered.
Thats just one of many, many improvements in game balence and play including dealing with the insane elemental summoning that nerfed many other forms of magic because they couldn't compete. To have increased the power of other magic so it could compete with the old uber magic would have ruined much of the game.
If the Dom II isn't a step forward for a Dom I player I would suggest they have been sucked into the world of Dom I and are criticising things just because they are different from Dom I.
3. Have you been trying out some of the new thematic possibilities? Race design has taken a huge leap forward with the addition of themes and bless effects. "Right I think I'll design a Jotun race which is going to win by bringing back the Ice Age before collapsing under its own decay setting off a new thawing" - finally I can do it.
4. The interface. I could not play single player Dom I beyond test bedding - to fussy. Now I can.
5. MP = early game supercombatents? Am I the only one who finds early game super combatents dieing left right and center when used carelessly? My "Back to the Ice Age" Jotun race has awesome early supercombatents and all it takes to kill one is a few lizards with pokey things! Sure they smash low damage dealers but I wouldn't have thought two handed weapons were a hard to achieve counter?
I would suggest starting MP games with each race having ~6 provinces and two Castles - I think you will find this will reward better balenced races as it reduces the fear of the early overrun which changes the whole meta game of race design.
6. Evocation. Johan seriously the fire magic thing is silly. Very silly - it makes mages look like clowns. I have given it a good go, cast many, many fireballs and if you are happy with the overall balence then please reduce the damage of evocation fire magic and increase the accuracy so we don't all feel so stupid using fire mages. Its just a really unfun/kill joy feature.
Guys lets not jump the boat because our favourite strategies have died and we are worried for the future - take some time and give it a good go.
As a race designer with a love of synergy I couldn't go back to Dom I. To me the increase in this area is a massive step forward as I though most Dom I races lacked synergy. The addition of the themes and bless effects creates many new possibilites for synergy.
Don't worry, be happy . . .
Keir
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