Re: Did you noticed.......
>Alex, sorry, to me, your post is borderline troll and I didn't even want to respond to it. But since it's cause such a stir, I'd put in my two cents.
So I'm a troll just becuase I have some negative opinions? Get real.
>Give the developers a break
I'll give them a break when they give me a price break on my purchase. Fair enough?
>1) Resource. Dom 2 stops the patrol-and-tax trick. Other than that, I don't see much is changed?
You haven't looked closely then.
>Order now actually gives you more bonus for income (+10%). Productivitiy and Growth now give less bonus but it's just a shift of balance.
Order is 7%... for those that are paying attention.
In Dom I order was an effective 10% due to the ability to rasie taxes without penalty. With prod and growth the combined bonus was 60%. With a fortified city it was 110% (more really due to bonuses stacking).
In Dom II the combined bonus is 33%. With fortified city 57%.
That's a pretty big difference, and that's before any patrol tricks.
See a difference yet?
>2) Pretender SC. It has always been like that. I can't even count how many Wyrms or Molochs I saw in Dom 1 games. What have changed?
The cost of everything besides the pretenders. This effectively makes the pretenders vastly more potent.
That's what has changed.
>Rainbow mages are now less expensive and more viable.
A bit, yes.
>The only problematic combo I saw is a Prince of Death in Ulm's hand, equipped with full armor and the Boots of Behemoth. It could be more or less unstoppable by turn 10. But I'll have to wait to see how things turn out in the full-game.
That's the only problem you have seen?
There are dozens (if not hundreds) of combinations that are just as bad if not worse.
>The only pretenders SC which I found disruptive to the game in Dom 1 are Sphinx,
>They're less attractive and powerful in Dom 2 because of less item slots. Or should we just take them off the list?
No, the Sphinx is back in all it's cheesy glory.
>3) Blood Magic. All the major blood spells are more expensive now and most are at higher levels.
No they are not more expensive!!!!
Blood summons were only raised 50% in cost while other economies were increased MORE. In effect blood summons have been made cheaper.
I am about to post a long essay on blood magic, I hope you give it a read.
>Wrathful Sky is less powerful than Dom 1.
In what way?
I see thunder ward gone. No easy defense (and it wasn't easy for most to begin with).
If anything it's much more deadly.
>Seithkona nether darts is not a problem - it's a trick for Jotun.
It's more than a trick. It's too potent.
>You have similar killer spells in other paths: "Flame Eruption", "Astral Fire".
Not even in the same universe as nether darts.
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