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Old November 3rd, 2003, 01:31 AM
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Default Re: second class super combattants

Quote:
Originally posted by Pocus:
...

My proposal would not be to tweak them down (because when not used as SC, they would perform even less efficiently), but renforce the mechanisms which lead to the demise of a strong isolated unit versus a hord of weaker units. This could fix some of the problem with combatting pretender too. Some quick examples:

- bypassing defence always incur one hit, even if prot is not passed.
- being attacked has a random chance of increasing your fatigue by one.

That would tone down the whole 'I start with a combat pretender and take the world with him' issue too.
I think Pocus' proposal is a very good one.

In general, it would help a lot if super-combattants needed some friends around to keep them from getting overwhelmed.

Such an added mechanic could also help to improve the usefulness of cheaper units.

Charging a little fatigue for a defense seems like a good one.

I wouldn't always inflict a point of damage for every hit, but some tweak to the chance of taking some damage even with high PROT would help.

It would also make sense if defense skill was reduced by the number of incoming attacks per turn - say a cumulative -2 to defense for each attack after the first.

PvK
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