Re: second class super combattants
Chris: Oh, I agree. I mentioned the original leaky armor suggestion, but I prefer your Version. I just didn't exactly like the specific mechanic of the minimum 1-point damage per hit, since it would penalize mortal fighters more than giants and seemed to certain and not quite "right". I prefer the small chance of a critical hit, either by small chances of armor-piercing or armor-negating, and/or the open-ended damage you just posted.
For the already -1 per subsequent attack, maybe just tweak it to -2 or even -3 (though unable to reduce below the effect of armor-only). Because the problem is for folks who get up to 30 or so, and become able to parry even 5 or 6 guys easily.
PvK
[ November 03, 2003, 02:03: Message edited by: PvK ]
|