
November 3rd, 2003, 05:11 AM
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Second Lieutenant
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Join Date: Sep 2003
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Re: second class super combattants
Quote:
Originally posted by Saber Cherry:
There's also the possiblity of cumulative armor damage. As in... every hit that lands, regardless of whether it penetrates, has a chance of reducing the opponent's protection by 1. This should be proportional to the strength of the damage roll (str+weapon+2d6). So neither a damage roll of 10 nor a damage roll of 20 would damage a unit with a protection roll of 22, but the damage roll of 20 would be twice as likely to degrade the victim's armor. An attack would probably have (damage roll)% of damaging the armor by 1 point.
The protection reduction would stay for the length of the turn (but be repaired each month). So heavy infantry peppered with slings would take no damage at first, but after 10 rounds of being hit by 5 rocks per person per round, their armor would be badly degraded, and they'd start taking HP damage. Entropy should eventually cause the demise of any highly armored supercombatant=)
Well, that's just a little suggestion I have.
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I think this would penalize Jotun giants and similar units a lot. They already have problems when they are ganged up on, and if they are going to lose 1 prot for each attack made on them for the duration of the battle, it just seems too much. The whole point of armoured units is that they can withstand punishment. For every supercombatant, there are dozens of regular units that would be stricken by the changes made. So in an attempt to remove a threat from a single unit, you could easily sink the whole system altogether.
General comment (not specifically related to Saber's post):
If you go for the kill, killing is what you're going to get. I don't see why this is made into such a big problem. If you want to rush everybody and kill everything in sight in the first few turns, you are going to succeed if you do it right. So why the complaints when this actually happens? If you weren't doing it on purpose, it wouldn't have happened in the first place. Why is the game to blame for this then?
[ November 03, 2003, 03:12: Message edited by: HJ ]
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