Re: second class super combattants
I'm typically arguing for Super Combatants to be toned down a bit, but it seems that much of this thread's solutions are overboard -- especially since the game hasn't even shipped yet.
In any event, it would make sense to add changes incrementally. IMHO changing the cumulative defense penalty from -1 to -2 per blow may well be enough to shift the balance.
I think the automatic damage per hit is a bad idea -- there's enough chance of that sort of thing with the openended roles, not to mention armor piercing/negating attacks.
I also think giving extra fatigue is a bad idea, and will make super combatants pointless. However, it might be a good idea to make the major contenders all have encumberance > 0, so they aren't completely immune to fatigue damage.
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