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Old November 3rd, 2003, 11:34 PM
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Default Re: second class super combattants

Quote:
Originally posted by LordArioch:


>snipped<

Also in my attempts to use a dom2 Moloch as a powerful combatant, I noticed the Moloch routs almost immediately.
I don't know if this is a bug but I suspect the imps rout and take the Moloch with them. Although I think I remember seeing the Moloch run before the imps at one point.

The Nagas actually look like good SC bases to me. No armor/boots but the capability to get a large variety of magic. Of course spell fatigue becomes a problem when you try to cast eveything on yourself.
I'm just trying to figure out what all the concern about super pretenders is...it still seems as long as the enemy keeps from routing for a little while the pretender gets enough spell and attack fatigue to go over 100 and then dies almost immediately.
Moloch is not as good as he used to be . If a SC attack with any troops, when all the troops rout, he routs. So, it's better to send him attack alone - a risk you have to take. In my few test, if the imps rout, he didn't (and he shouldn't or it'll be a bug making him a lousy pretender). But I haven't tested very thoroughly.

Nagas, in theory could be versatile mages but they were never popular in Dom 1. It's probably because they're too expensive. Not sure whether it will change when people figure out new possibilities with them in Dom 2.

Fatique is always an issue for super-combatants. One their fatique is over 100, they're unconscious. I don't know the exact mechanics, but you'll be hit automatically and other things. You need to have revigoration items or spells (Summon Earth Power, Power of Gaia, etc) for them. Or use creatures with 0 encumbance - plenty around .
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