
November 2nd, 2003, 05:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by MStavros:
A good strategic AI is extremely difficult to implement, and it's NOT that important. If you're concerned about it, then I assume you're primarily an SP player, right? Then there's something illogical in your rant: if you think the AI can't handle your SC pretender, why do you play a SC at all? If you absolutely want to play an SC pretender, why don't you script the AI to make him more challenging? Eg, try adding the following line in your map files:
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I did much the same with my random generators. I tended to scatter the map with structures (castles, labs, temples), give AIs multiple starting sites, and give every province a randomly selected "commander" with bodyguards and random magic items. A very insane game.
Some of the most disastrous combinations of late-summons creatures or even pretenders showed up as the AIs prophets and extra units.
If I got to know the map too well I just re-ran the script and re-scattered everything.
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