Re: Supercombattant pretenders....what about...
I dunno about the rest of you, but it seems to me that bugs and balance will be the first things addressed, mostly becasue they are easier to tackle from a codeing standpoint (or in the case of difficult bugs, more important to fix).
Something that is lost in this discussion is that in the process of fixing these bugs, and redoing some balance issues the AI may get a boost from no longer suffereing due to an erronious or poor initial design. That said, improving the AI (*not simply making difficult maps) should always be in the mind of the players and developers, and I'd guess that Illwinter is interested in continuing to improve the entire game, including the AI.
Besides, the fact remains that the majority of game time is going to be SP, I'd estimate it at 80%. And while its nice to say things like 'don't cheese the AI if you don't want to' what I really want is for the AI to be able to 'cheese' me.
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