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Old November 3rd, 2003, 10:31 PM

licker licker is offline
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Default Re: Supercombattant pretenders....what about...

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by licker:
I dunno about the rest of you, but it seems to me that bugs and balance will be the first things addressed, mostly becasue they are easier to tackle from a codeing standpoint (or in the case of difficult bugs, more important to fix).
I never said anything else. Also keep in mind that, although there may be more SP players than MP ones, participating in an MP game is a huge commitment, while firing up an SP game at home is not. Assume there exists a rare, but game-breaking bug that happens only once out of 20 games, and it hits in the middle of a PBEM involving a dozen players - that will ruin several months of efforts by all of them. In SP you'll just mutter "", forget it and start a fresh game in the next minute.
What do game breaking bugs have to do with an SP v. MP discussion? Bugs are at the top of the 'fix me' list always, no matter their import to either side...

What improving an AI does is lengthen the lifetime of the game, if you can beat the AI too easilly its not going to be that interesting to try to beat the AI again using a different tact. If the AI can jump up on you, well then you'll stick at it longer. The standard (BS) reply to that is 'go play some MP' but it is BS because not everyone can, or cares to, play MP. Especially PBEM where a game takes months. An improved AI benefits everyone, other than the people who *never* play SP and *never* include AIs in their MP, and you'd have to do some work to convince me that those people even exist

Lets agree though that no one said improving the AI was a bad thing.
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