
November 2nd, 2003, 07:30 PM
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Join Date: Oct 2003
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Nagot Gick Fel:
If you want to maximize your income, instead of order 0/luck 0 pick order 3/luck -3, and set events to rare.
Water 9 is costly, and the Niefel Jarls are water mages so they already get the Quickness built in after Alteration 2 (a measly 60 points of research). Sure you lose the effect on the regular Niefel giants, but if you want to focus on Jarls, I think water is not the way to go.
What about
Monolith nature 9/astral 9
Order +3
Luck -3
Dominion 8
This leaves 6 x 40s' of points to spent on your castle and the reamaining scales.
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I always play the same world settings (I assume that I will not be the host and the standard settings + Indy strength 6 will be standard in Multi) so I can't monkey with luck and event rareity.
I will try a immoble pretender next (I liked having 2 SC on turn 4 but I can live without one).
Sammual
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