>Ahhh rats. THATS where I got the idea for the "AI fixing map". Sorry about that. Should I kill that thread and let you pursue it? How about the other ideas for "fixing" the AI using .map settings?
Nah, any work is good work.
My scenario isn't exactly "AI fixing", although it does play out different than normal.
I've considered making a Version that forces a player to play through a set nation, and that way I can pump the computer nations, but I don't know if there is even a shred of interest in such a thing. I was hoping to get some input on the first scenario before branching out.
