Re: Opinions wanted on new tech (Pirate Mod)
I like em all. they'll all add more gameplay. #4 would be cool but it would definetely have to cost A LOT of resources to put on. Imagine a player with a huge surplus who just loads up on these bulkheads. You should probably put a limit on how many per ship size can be used. Ex. 5 on escorts.... 30 on dreadnaughts. Something like engines but bulkheads.
Thoughts?
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