Finding planetary shield tehc in a ruin will give you MPSG tech level 1.
You still need shields 3 to get a MPSG I facility.
If you captured a planet with a MPSG you might be able to get free shield techs, but I don't think you can analyse facilities.
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Should there be a counter for the hardened bulkheads? Without them being able to be countered with some weapon you probably could make an undestroyable ship
Doubling your ship's hitpoints with HB will boost the price of your ship to double also.
So, for the cost of a double-hitpoint HB ship, you could build two standard ships.
HBs can stop armor-penetrating, shield penetrating, shield destroying, weapon destroying weapons. The counter for that is simply standard weapons, which do much more damage than the specialty types, and so they will cut through the HBs.
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Also, you may want to consider adding a varient of the small missile mod if you add another PD type. I think it is in the D-Man mod if you need ideas. You can create cheap deadly missile ships with this. The laser PD reminds me of a close support weapon.
My PDC is a "one square away" close support weapon, the PDL, can cover ships much farther away, and will have a chance to fire twice (at half-power) on missiles coming for the PDL ship.
In fact, I believe that my PD is weaker than the standard files' PD.
[This message has been edited by suicide_junkie (edited 22 April 2001).]