Thread: Blood Magic
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Old November 4th, 2003, 12:37 AM
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Default Re: Blood Magic

>You said (paraphrasing, ignore tone): 'SCs are going to rule Dom II more than Dom, because these counters are gone'.

Rather than say "rule" I'd say that they are a balance issue.

The important issues raised here aren't the lack of counters (which is an issue) for SC's, but rather the problems of blood magic being having low cost summons and easy blood hunting.


>Premature because the game is not even out,

It's never to early to consider gameplay issues. IMHO.


>and when it be released it will be an initial Version that can, (& will be) fine tuned, same as Dom I was.

Good. Let's get that process started.


>Incomplete because you are basing a balance analysis on playing a demo with 6 nations out of 14 final ones, and without a chance to test spells over lv4.

This issue of this thread was ease of hunting and low cost of blood summons. Both these issues can be demonstrated with the tools at hand.

The exact measure of the balance between SC's and potential counters will have to wait until the full game can be examined. I have never said otherwise.

If you look at my original essay, you will see that I offer my tests as fact but my conclusion as opinion.

If the full game changes the situation I'll change my opinion accordingly.


>This is all the more surprising coming from someone like you, who got so much replay & enjoyment out of the 1st installment of the series.

And as such I shouldn't bring potential game imbalances to the attention of Illwinter?

Quite the opposite. I feel that hiding the issues and allowing gameplay to suffer does no justice to a game that I enjoy so much.

[ November 03, 2003, 22:38: Message edited by: apoger ]
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