quote:
This idea I'm going to add to crystaline tech... it's not armor, it only helps prevent the ship from destruction not being "gutted"... diffrent levels have diffrent sizes/hp (would normally have 1 Version per ship size, but since custom Groups is not working, that idea is moot).
I might add some basic abilities to the componet, such as a bit more propulsion w/o supply usage... so even your "gutted" ship can get back to repair faster... even if it has lost all engines
Interesting... a ship Core Component.
You might have a problem if the core gets hit early on in the battle. It'll then absorb every hit until it is destroyed, and would effectively give your ship a lot of armor. You need some way to make sure it is one of the Last components to get hit.
Perhaps if it had no structure points, but had around 150kT of emissive strength. That way, if it was hit, it wouldn't keep taking hits (maybe), and only a big bLast would destroy it.
As for propulsion, supplies would be low, and I think the destroyed engines still waste supplies when you move. If you use a solar sail type ability, with a unique bonus type, you can give it movement without interfering with normal movement or bonus or solar sail bonus. (Val 1 is how much bonus, Val 2 assigns a "family" of bonus, different families add up)
[This message has been edited by suicide_junkie (edited 23 April 2001).]