Re: Opinions wanted on new tech (Pirate Mod)
150KT strength... oh, man... If you knew how much I modded my game so far you'd think that was funny too... for instance wave motion guns do 600points of damage and a Armor3 componet has 100hits and only weighs 5 tons, a phased shield gen5 gives 1200 shield points.
But as to your comment, I see your point. Do you know exactly how a componet gets targeted... does it give an equal chance for each componet, is it based on tonnage, or does it go after the easiest to deystroy componet first... for instance, I'll have a ship with a few pieces of armor strong enough to resist the damage of damaging warp points... additionally I'll have 4 external missiles and 4 PD guns (both the missiles and guns count as "armor"), never fail that when I take damage from the WP all missiles/PD guns are deystroyed... and the armor is untouched. This leads me to think that damage is applied first to componets the damage CAN deystroy (or the weakest), then to the tougher componets. As far as an "equal or tonnage based" chance of which componet gets hit... I have 4 armor pieces, that weigh 40 tons total and the missiles (10) + the PDs (5) weigh 60... thus if it was random, I should see the ship come out unscated about 1/3 (random) or 2/5 (tonnage) of the time... and if that's the way it works, as long as the "Crystaline reinforcement" has the most hits, it'll be the Last to go. But, then again I'm just guessing untill I test it.
I'm curious, What do you think about my RAP Armor?
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