Thread: Blood Magic
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Old November 4th, 2003, 03:29 PM

HJ HJ is offline
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Default Re: Blood Magic

Quote:
Originally posted by Serpico:
Hi, I have some questions.

If I am blood hunting, the unrest will grow. How can I decrease the unrest?
Blood magic is the best?
Is it worth to make a pretender with 10 in blood magic?
My scouts won't find any blood slaves. I must enpower them in blood magic?

What is a good startup for a blood magic nation?
1) Decrease taxes, or patrol the province (the latter will kill off the population, as will the blood hunt, so you'll lose money as well)
2) Depends on what you're aiming for. For summoning, yes. For direct damage spells, e.g., no.
3) Depends on what you want to do, how you want to play, and who you are playing. Same as 2).
4) The higher the skill in blood magic, the more likely the commander is to find blood slaves. It also depends on the population size of a province, and unrest (more pop & less unrest = higher chance). You might consider empowering mages instead so as to get nbenefits from other things as well, such as combining the magic paths and magic & undead leadership that come with blood skill (scouts cannot command).
5) I'm not sure what you mean, but if you're looking for an advice in pretender design etc., I guess there are people here who can give a far better advice on that than me.
Hope this helps.
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