Thread: Blood Magic
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Old November 4th, 2003, 10:20 PM
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Default Re: Blood Magic

Quote:
Originally posted by apoger:
The point would be not to create unrest/pop loss at your capital via hunting with the fountain, which it does well.

I'm not sure how much I like the Blood Fountain in Dom II. Need more tests.
Maybe there should be a slightly more expensive God, the blood spray bottle. With its smaller volume it would have a cap of maybe level 8 blood magic, but be portable, with 1 strategic move. Or maybe a blood port-o-potty or something, or even an enchanted walking Sanguine Dowsing Rod, or a talking bloodhound, "Evil Lassie". I wouldn't want a FOB hunting in my home province until the home province was less than a third of my gold income - say, turn 10.

Speaking of bloodhounds, that would be a neat blood summon or even National unit - you could put them under a commander to increase his blood hunting ability. They'd be expensive and bad in combat, though.

Oooh!!! I got another one!! The Giant Leech, for land, and the Giant Lamprey for water. Both would have life-drain attacks and be good blood hunters. "Knock-knock... hey, it's me, Lord Leechy Lewis. I'd like to talk to your daughter, please... no, nothing serious. No, I'll pass on the coffee, I'm in a hurry, but thanks..."

[ November 04, 2003, 20:28: Message edited by: Saber Cherry ]
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