
November 5th, 2003, 12:55 PM
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Sergeant
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Join Date: Oct 2003
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Re: Blood Magic
Quote:
Originally posted by Chris Byler:
quote: Originally posted by apoger:
For this 3000 gold I got 420 blood slaves.
That comes to 7.14 gold per slave.
Think of it as 214 gold for a Horde from Hell or perhaps 392 gold for an Ice Devil.
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OK. Neglecting research, as others have pointed out - and also neglecting the empowerment cost. My thought exactly - but more than that gold earned does not give a 1 for 1 return if invested in other areas. Gold spent on armies rather than lost to blood hunting is out there making more gold and helping you win the game. I think this is a huge point Alex.
The reason I don't find the results you are talking about scary is that in my experiance a fast expanding race will have make a great deal of use of the resources the blood race is consuming. Depending on the circumstances a fast race may well overrun the blood race before its returns come through.
My worry was the blood was going to be nerfed and I am greatly relieved that there are 7 Ice Devils. Blood requires serious effort which could be used on reinforcing expansion and has a narrow range of uses.
To ascertain the value of blood you should not be comparing it to air elemental summoning - one feature of a well rounded field - but to what you can achieve by investing the resources elsewhere.
Blood requires alot of investment and yields no immediate return thus the rate of return that comes through in time is higher and so it should be. Blood is a nod to players who arn't focused on winning through extreme speed and as such its nice that it works as often such strategies don't and it could se easily be nerfed.
I tried blood up because it distracted me from overrunning my opponents before they were prepared. Sure I then did horrible things to them when they were prepared but which do you think they would have prefferred? To die to a speed monster race that doesn't let you set up or be beaten by a race whose setup proved more deadly than yours?
I think many extremely powerful strategies exist in dom II and I hope and expect blood to one of them. As it should be.
Quote:
As I posted on one of the supercombatant threads, I think there should be more battlefield spells that increase the effectiveness of regular troops, which would allow players to more effectively combat summons and supercombatants with conventional armies (backed up by magic).
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What? I positive solution to a problem? hmm . . ok!
Don't worry, be happy . . .
Keir
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