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Old April 23rd, 2001, 03:16 AM
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Default Re: Opinions wanted on new tech (Pirate Mod)

Results of armor test:

DN size ship with 6 of every type of armor.

1) 6 ablative armor gone. (14kT damage resist)
2) most of Armor III gone (50kT damage resist)
3) total of 5 Armor III destroyed. 2 stealth armor down (100kT resist)
4) Remaining: 1 armor, 3 stealth, 5 emissive (120 kT +30 emiss)
5) Armor III dead. 5 emiss, 5 crystal, 2 stealth
6) 4 emiss, 4 crys, 1 stealth
7) 3 emiss, 4 crys, 1 stealth
8) 2 emiss, 3 crys, 1 stealth
9) 1 emiss, 3 crys, 1 stealth
10)emiss dead, 3 crys, 1 stealth
11)stealth dead, 3 crys
12)
13) 2 crys
14)
15) 1 crys
16)
17)
18) Crys dead
19)
20)
21)
etc. Clearly, organic armor kicks ***, cause theres still 6 of em.

Round 2:
1) 60 damage shot, kills 4 ablative.
2) 60 dmg, kills 1 ablative, 1 standard.
3) 60 dmg, kill 1 ablative
4) 60 dmg, kill 1 stealth
5) 60 dmg, kill 1 standard.

So, it looks like the armor damage is somewhat random, but favors hits to weaker or smaller segments.

New Test:
Legend
--------------------------------
* = Evidence that the stealth armor has taken partial damage
= Stealth armor destroyed
X = Me screwing up. stealth armor was either destroyed, or evidence was showing & I missed it.
--------------------------------

Start) 10 Stealth (30kT, 100Hp) 30 Standard (10kT, 50Hp)

1) 10 Stealth, 24 standard
2) 10 Stel, 19 stan *
3) 10 stel, 12 stan
4) 10 stel, 7 stan *
5) 8 stel, 4 stan
6) 6 stel, 0 stan

Test 2 (60 at a time)
1) 29 stan
2) 28 stan
3) 27 stan
4) 26 stan
5) 24 stan
6) 23 stan
7) 22 stan
8) 21 stan
9) 20 stan
10) 18 stan
11) 17 stan
12) 16
13) 15
14) 14
15) 13*
16) 13 stan, 9 stel
17) 12 stan, 9 stel
18) 11 / 9
19) 11 / 9 *
20) 10 / 9 the smiley below should probably be here, but i think i miscounted the remaining armor.
21) 9 / 9 X
22) 8 / 9 X
23) 7 / 9 X
24) 6 / 9 X
25) 4 / 8
26) 3 / 8
27) 2 / 8
28) 1 / 8
29) 1 / 8 *
30) 1 / 7
31) 0 / 7

SO....
-There is some element of randomness
-Small/weak armors are hit more often on first impact
-the second component hit is likely chosen in a similar manner as the first hit.

Third test
Start) 10 Stealth (30kT, 100Hp), 10 Crys (30kT, 150Hp)

only showing when a comp was killed:
1) 9 Stealth, 10 crys
2) 7 Stealth, 10 crys !! 2 stealth killed with one 60 dmg hit !!
3) 6 / 10
4) 5 / 10
5) 4 / 10
6) 3 / 10
7) 2 / 10
8) 1 / 10
9) 1 / 9
10) 0 / 9

round 2
1) 8 / 10
2) 7,6,5
3) 4 / 10
4) 4 / 9
5) 4 / 8
6) 4 / 7
7) 3 / 7
8) 3 / 6
9) 2 / 6
10) 1 / 6
11) 1 / 5
12) 0 / 5

Hmm...
-Mass does not seem to be the determining factor.
-Lower resistance armors are hit more often.
-The wandering "partial" damage increases the likelyhood that weak armors will be killed. (strong armor dosent die, next hit, the "partial" damage randomly goes into a weak armor, killing two)

[This message has been edited by suicide_junkie (edited 23 April 2001).]
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