View Single Post
  #21  
Old April 23rd, 2001, 11:26 PM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Opinions wanted on new tech (Pirate Mod)

Good Idea about the 4x damage, I was going to add a few new types of missiles/launchers.

BTW, we use RAP armor now on tanks, it dosen't deystroy the armor... it's a shaped charge explosive that directs it's force away from the tank when a tiny little sensor detect a fast incoming target... it does leave that part exposed to new missile attacks (well, right now it's only used vs. shaped charge explosives). However, my RAP armor has it's Accuraccy modifier changed by level (10/30/50) to show inprovement in the "sensor".

I'm also gonna add COUNTERMEASURES... 1KT, 60pts damage, 1 range, ACC mod -30/-15/0, reload 30(or deystroyed)... whatcha think?

[This message has been edited by Trachmyr (edited 23 April 2001).]
Reply With Quote