
November 7th, 2003, 10:13 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Thanks for all of the tips
Quote:
Originally posted by Taqwus:
Remove afflictions with:
- Being a Pangaea national unit, or certain Pangaean-type pretenders. They heal afflictions over time.
- So do immortal units, and anybody riding a unicorn. No, you can't switch mounts, and at least in Dom I it was impossible to gain immortality.
- Being healed by an Arcosephale priestess, or anybody with similar powers (there's a Tien Chi national heroine with this power, if memory serves). Takes an action by the healer.
- If you're a pretender, dying and being called back can heal some afflictions. Of course, dying also costs magic if you have any, and in the process you might have gained more afflictions.
- Being within your own dominion, and under your own Gift of Health global enchantment (Enchantment 5, requires nature).
- Being in the same province with a friendly commander with the Chalice (artifact; requires construction 8, something like astral/nature as well).
|
Additionaly Fairy Queen can heal units as well.
She is level 8 summon and requires level 5 in nature and 40 nature gems, but it's the only healer avaliable to all races.
|