Re: Opinions wanted on new tech (Pirate Mod)
Thankx for the info Phoenix.
Uh, Mr. Junkie... I'm not sure which way you're suggesting.... bigger and more effective or smaller with low acc (like I have).
I will have a variety of PD in my mod, all are diffrent:
PD guns: Small, fairly accurate, low damage & CLOSE Range... blown away with armor
PD Cannons: Medium range, accurate, 20ton, high damage
RAP:small, counts as armor (but only 1/3 hits of normal), contact range, 1 use vs. missile(only) with high damage and ok accuraccy
Countermeasures:Tiny,very-low accuracy,"contact" range, high damage, 1 use (missile only)
PD rocketry: Long range, Heavy weapon, High Damage, accurate and reload 2
Might add lasers:
PD Lasers: like PD guns, but longer range better accuracy and twice as heavy.
PD Laser Cannon: Like PD cannons, but longer range, lower damage, more accurate, 5tons heavier.
Might add Particle accelerator
PD N-PAWS Cannon(neutral particle accelerator weapon system): Like PD cannon but more accurate and better damage, 10tons heavier.
PD Light N-PAWS (like guns, but heavier, better damage & accuraccy)
All PD requires Point-Defense Weapons, additionally:
Guns/Cannon: Projectile Weapons
Lasers/Laser Cannon: Laser Weapons
Rocketry/countermeasures: Missiles
Particle Accelerators: Particle Weapons
RAP: Armor
(I'm also adding a bunch of missiles and launchers)
|