Re: Opinions wanted on new tech (Pirate Mod)
That's possible, thought about adding PD's for Mesons and anti-polorons...
As far as the techs that I am linking the PD's to (except armor), they're all starting techs in my mod (Projectile/Laser/Particle/Missile). All weapons start at level 0, so you have to use some of your reseach bonus to "determine" your race's weapon style (to balance this I give you Troops, Applied Political Science, Biology (Actually removed Biology, and renamed Applied medical science to biology) and repair at level 1)
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