Re: Blood of humans theme
What hasn't been mentioned is that +2 heat rather than +3 heat also weakens Abyssia, and not just in design points and income. Abyssia relies on heat for these things:
Weaken/fatigue opponents in battle
Strengthen heat auras
Strengthen fire magic
Weaken water magic
Weaken cold auras
Weaken cold-based units (e.g. Caelians)
Strengthen magic summons (summer lions, probably some demons)
Combat cold domains
Combat cold from winter
Combat cold from ritual spells
Create fire gems from luck
Reduce supply to make attacks more difficult (I think heat/cold reduce supply)
Choosing +2 heat instead of +3 heat vastly weakens Abyssia, due to these factors. Blood of Hunams allow a max of +2 heat, since that makes sense for the theme. But I also think that there have to be fairly major perks for going +2 heat as Abyssia. Possibly a new, powerful multipath mage, possibly a new site that generates free humanbred soldiers every turn, and possibly the theme costing -50 design points.
-1 fire gem per turn is also -15 gold per turn, which is the difference in price between 7 default humanbreds and 7 BoH humanbreds.
Jotun's +3 cold theme is the exact opposite - every disadvantage I mentioned above for Blood of Humans is an advantage for Niefelheim. So they aren't really comparable... I always go +3 cold as Jotunheim with the default theme, just for those reasons...
-Cherry
[ November 04, 2003, 17:09: Message edited by: Saber Cherry ]
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