Re: a new .map to improve AI?
I'm not sure where you infer that I want a massive programing fix to the AI. I'd be happy with the ability to externalize some/many/all of the inputs and responces for the AI and allow modders to tweek them. That request is somewhat similar to what you are actually doing, but its on a general level, not for a specific map.
I think though that we are hung up on the meaning of AI, or at least how we are applying it in terms of current game play, that's fine. I still don't see scripted senerios as improvements to what I term AI, though they are, when well done, improvements to gameplay. There is, in my mind, a difference that's all.
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