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Old November 6th, 2003, 12:07 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: An AI question for a Dev

We are beginning to see the level of what we are asking. OK let me push this ahead.

Ulm has 2 Versions of each unit, one cheap and one more expensive with better armor rating. So for Ulm you would get into hi-cheap and hi-expensive. Obviously the entire formula for Ulm wont work for any other AI.

Ive heard in these conversations much mention of needing more heavy units. Personally I dont think the AI can buy enough hvy units as early in the game as people are talking about. More cheap units may be an advantage.

But even then, what about races like Pangaea? In Dom1 I almost never bought hvy units for Pangaea. Their advantage was not in them as an army. That may have changed with Dom2 but Im suspecting that if the wonderful balance is still in place that there is no way to develop a "better AI" that will work for all races because each race has very definate pros and cons.

Even if you do find a formula for one race it might work well for indep 2 but not for indep 6 and not for indep 9. Just one example of a game setting variable

I do like the thing about racial preferences though. I agree that having things like Marignon attacking Ermor on sight would make sense.

[ November 05, 2003, 22:09: Message edited by: Gandalf Parker ]
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