Thread: Default Actions
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Old November 5th, 2003, 02:38 AM

Calanor Calanor is offline
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Default Re: Default Actions

Quote:
Originally posted by Crowley:
This is more nitpicking than 'necessary feature', but it'd be nice nontheless.

Id really like for there to be a default action for unit types. Like say when a sage is made, he'll automatically be put on research instead of defend castle.

Could there be a more useless action than defend anyway? You might was well throw it out for this scale:

Priests: Preach by default. Should the domain be maxed out, then patrol.

Commanders: Patrol

Mages (or anyonewith research points): Research. If research is maxed, then patrol.

(anyone with reanimate option): reanimate longdeads

Also, should the commander be idle (defending) when the turn is pressed, could they resort back to the table? Would save people mucho time.


Well, thats about all I can think of. Yeah, its useless mid-beg game, but late game with 50 provs/armies imagine the chaos.
Why is defend useless? In a province with a castle, that makes the forces stay in the castle to defend it. If you use patrol, they will actively search the countryside for enemy forces, i.e. they will not enjoy the protection of a castle's walls.

On the other hand, I would like to be able to remove defending commanders from the unit cycling list. In other words, an option so that they will be ignored when I hit "N".
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