
November 6th, 2003, 12:47 AM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: c\'tis themes
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Originally posted by apoger:
My thoughts;
Miasma:
Costs 50
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Costs 10.
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Requires minimum heat +2
The heat +2 puts C'tis at -%5 as it is not their prefered temerature.
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4% actually (you start with a dominion of 1). Recruit a LK in turn 1, have him preach immediately. Once your dominion strength reaches 5, you're even. After that, it's free bonus. You can of course do the same in every rich province you control once heat reaches +2, if your dominion is low there.
And remember you're not alone in this game, and most other players will have a preferred heat/cold scale which is neutral or opposite to yours. These influences will work against you, therefore heat+2 might actually be better than heat+1 for your econ.
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Sauromancer replaced by Marshmaster (-1 death, +1 water, +40 gold cost).
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You forgot +1 nature. 6 magic levels instead of 5. You wanted that for free? Similar in cost to a Crone or a Norna, at least as good as them, and recruitable everywhere.
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Raises taxes by 1% per level of dominion, but requires at least dominion 6 to start seeing benefits due to the extra heat.
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Might be an issue for the first 2-3 turns.
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Miasma requires a high dominion strength to be effective, and as such has the hidden cost of that extra dominion.
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It's even effective with a low dominion.
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I like the idea of +5% taxes with a 10 dominion.
I don't like the Marshmaster, or the attention that the dominion will draw in multiplayer. It's a close call, but I'll probably pass on Misama.
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I like the Marshmaster, I doubt the dominion will draw that much attention in MP (unless you play your dominion very aggressively), and I wouldn't pass on Miasma. Its only drawback in my view (and you made no mention of it) is it will make the recruiting of independent troops, and especially independent mages, an hazardous affair.
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God does not play dice, He plays Dominions Albert von Ulm
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