
November 7th, 2003, 07:05 PM
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Major
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Join Date: Sep 2003
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Re: c\'tis themes
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Originally posted by licker:
Continuing this Miasma discussion I'm wondering what some vets think of a set up like this...
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My personal fave of the moment looks like this:
C'tis/Miasma
Order, Prod, Growth, Misfortune +3
Heat +2
Magic 0
Dominion 7
Mountain Citadel (low admin but impressive defense) or Dark Citadel (better admin but lacks towers) or Fortified City (good for Swamp Guards, but needs to tip one scale down).
PoD Earth 4/Death 4 (earth mainly for Firbolg castles and hammers, and Wind Ride immunity. Also self-protection ofc).
Empoisoner as prophet. Swamp Guards used mainly for conquest. Lizard Warriors mainly for inner defense (because of their higher map speed = can react faster when invaded).
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I'm having a difficult time deciding what good bless effects are for the Serpets.
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Not a concern for me. I use at most 3/army for their standard effect, having them escort commanders who stay behind troops.
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The research track comes next... I'd imagine that conjuration should be a priority so you can get your undead army churning, and construction is always useful.
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Enchantment first: Raise undead, Behemoths. Then Alteration: ethereal Behemoths. These are my first targets.
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If you luck into some early blood marshmasters you could even try to set up some blood
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I think C'tis will be busy enough researching high Conjuration, Enchantment, Alteration and Thaumaturgy (and Construction, like everybody else) to bother with blood magic for a while. Although that might not be true on site-poor maps, where blood is even more important.
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God does not play dice, He plays Dominions Albert von Ulm
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