
November 7th, 2003, 09:24 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: c\'tis themes
Quote:
Originally posted by Pocus:
Some more notes on C'tis units :
with Miasma you get the serpent dancer, which is not that terrible, but is perhaps the cheapest unit available with a so high defence (20 gp, and 16 def). Very vulnerable to archer fire, but mixed with some heavy infantry, they will gladily parry some of the attacks of your enemy. Rather secondary in role, true.
If you compare the city guard to Ctis heavy infantry, I think the city guard comes ahead. 2 less defence true, but an unvaluable strat move of 2 compared to 1 for the HI. Also, his nifty x2 bonus in castle defence, which is rather handy when you have 50 to 100 around...
for sacred serpent and his standard effect : now that we know (thanks JO) how is calculated the area, I would not advise to simply put them in with a commander in the the rear of a big formation: I dont think that with 10 squares total you can affect anything past 3, or even 2, in radius.
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Actually you do not get serpent dancers with miasma (or DTombs for that matter). I agree that CG is better than HI, but not better than SGs. Well at least for attacking, in defending forts they are probably better as you can get 6 for 5 in gold cost and near 2 for 1 in resource cost, not counting their 2x defense bonus.
The serpents should be mixed in somewhat with your infantry too, though I like to try to flank with a group of them, if they get into the back of the enemy they are quite disruptive 
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