I'm having my most successful demo game yet with regular C'tis. The serpent dancer/poison slinger combo is really deadly, and I have a blue dragon pretender with water 9/death 4, which means that dancers can attack and move faster and have a great defense value, are a bit scary which adds to the effect of poison from slingers and their own hits, and lizard kings can cast two fanaticisms per turn, which helps to keep them from routing. Double fanaticism also works great for the regular armies, as they almost never rout this way, and I just discovered that you can recruit sacred serpents in every fort, not just the home province. It's a bLast to play!
[ November 09, 2003, 21:32: Message edited by: HJ ]