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Old November 6th, 2003, 08:13 PM

johan osterman johan osterman is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by Treebeard:
As I've posted in the bug thread, life after death just doesn't work for the holy serpents. It's a pity, if they transformed into tomb wyrms that would make the 200 point desert tomb theme a viable option.
If holy serpents transformed into tombwyrms Deser tombs would become overpowered, the same goes for units turning into Lictors when they die. Sure the Life after death effect is not awe inspiring for many holy units, but this is also true for many other lvl 9 bless effects, such as the ones for blood or astral.

Licker, the lvl 9 bless effect is not useless for C'tis. If you are Desert tombs it will increse the fear of the tombwyrms by +5 , increasing both the area and making the fear effect more difficult to resist.

I do not hink that desert tombs is one of the weaker national themes.

[ November 06, 2003, 18:15: Message edited by: johan osterman ]
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