Re: a note on AI and national units
Honnestly, I dont think so. In my current game, I have Ulm with 20 provinces, all have a temple (4000 gp), whereas he has only 2 castles, so he put 450 gp or so in it. The problem lie either in a bad priority, or in a buggy value in some of dom2 formula.
Thats the kind of fix which can be done fast, so hopefully the first patch will see a big increase in AI value.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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