Re: Random Events and Balance
I particularly like playing with luck. It fits my addiction for wild randoms. On the one hand I would like for the luck scales to mean more. At the moment Im not sure how much affect they have.
On the other hand I also agree that random events early in the game are not good. Not just the bad ones. Id like to see the good ones also held back from early-game. I like the idea of taking the number of provinces info account since it would mean that the events would be held off until it has less chance of majorly changing the game-flow. But that would also mean that late in the game I couldnt hope-hope-hope that my +3 luck might actually pay off for me when Ive been shoved back into my castle by someone.
Maybe we could ask for a modifier based on provinces+turns? If (province + turns) is less than 12 then skip the random event roll?
[ November 06, 2003, 16:47: Message edited by: Gandalf Parker ]
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