Re: Random Events and Balance
Yeah, I posted on the same topic in csipgs yesterday (thread: Luck = pure randomness?). I ran some "luck" tests, most of them with turmoil +3/luck +3, and my conclusion so far is under such conditions the bad and good events balance each other. So instead of lots of "neutral events", why not choose no events at all and get full benefits from order? BTW, so far in my Doms 2 experience order +3/misfortune +3 netted me only 1 event, and it was a good one! While I got destroyed buildings, vampire invasions and huge pop losses in luck +3 provinces (never seen that in Doms 1).
So either luck is broken (doesn't increase the chances for events being "good" enough, if at all) or turmoil increases the chances for events being "bad", thus cancelling luck.
I think I won't play anything but order +3/misfortune +3 in MP until this gets fixed. How sad, I really hoped we'd get more choices wrt dominion scales in Doms 2, but the more I play, the more I feel desillusioned about this.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|