
November 6th, 2003, 09:23 PM
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Major
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Join Date: Sep 2003
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Re: Random Events and Balance
Quote:
Originally posted by johan osterman:
Luck scales should tip badluck/goodluck 10% per scale step...
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Thanks for all these clarifications Johan. I forgot to mention my nation had turmoil +3, luck +3, the Restless Worshippers theme and a dominion of 10. Every other scale was left at zero. I did this to maximize the benefits of luck, while avoiding the potential pollution from other non-default scales. I set events to common. No AI, the only opposition came from a similar nation that was left idling. I ran 2 full 40 turns games with this nation, and a 3rd attempt stopped after ~20 turns. I also set magic sites to zero (except in the first game when I forgot to remove a #features 100 in the map file I used).
Despite all this I noticed way more unlucky events than I've been used to in Doms 1. The lost temples and labs all happened in my capital. The plagues and vampire invasion happened in luck +3 provinces. Of course I had more good than bad events, but the nature of the latter was more consequential on average. Therefore I'm left with the feeling that luck +3 is less "safe" in Doms 2 than it was in PPP.
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God does not play dice, He plays Dominions Albert von Ulm
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