Thread: Ermor
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Old November 16th, 2003, 12:30 AM

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Default Re: Ermor

Quote:
Originally posted by HJ:
By design, Ermor has a dominion that kills off the population very quickly, leaving them worthless in terms of gold income and supply. That's one of their main strengths, since they don't need either. Growth scale wouldn't help you much - it's only 0.2% growth per turn per tick, so it's only noticeable in provinces with high population base. In other words, you are stuck with it. Here is a guide that might help you in dealing with Ermor as a novice player (it's for Doms I, but many things will still apply).
http://illwinter.com/defeat_ermor.html
I think that there should be spells like summon population. Why not? This is a fantasy wargame afterall! All things should have some counter, that is the key.

Now we dont have counter when Ermor kills the pop, we cannot remove curse, and the curse spell is so cheap, Ermor cannot defend against turn undead..etc.
Frankly, some things are totally unbalanced.
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