Re: Ermor
You are using a somewhat different definition of "unbalanced". Consider the simple game of rock-paper-scissors. Would you say that the game is unbalanced? "Paper has no defense against scissors!"
Returning to the discussion at hand, each nation has strengths and weaknesses - there's nothing wrong with that, in fact that's what makes this game so interesting.
That said, there *are* balance issues in the game, but they are complex enough that most of them will take a while to be certain of. The two that seem obvious to me are that a) combat pretenders in general are probably underpriced for their relative benefits, and b) the blood economy is more boost-able than the magic/gold economies, which makes a bigger difference now that both of the latter have been scaled down.
Compared to those, other balance issues seem quite minor to me, but your mileage may vary.
|