Thread: Ermor
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Old November 16th, 2003, 02:56 AM

LordArioch LordArioch is offline
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Default Re: Ermor

If a minimum population growth is set, it should be 1 pop/turn/scale at max. Keep in mind at .2% a growth scale a +1 growth only gives +1 pop/turn with 500 people, so if the min was set above +1 pop/turn/scale there'd be no growth advantage for large provinces.
Person summoning spells and curse curing spells are fine with me as long as they are made really really REALLY expensive. I shudder at the consequences of mass castings of pop raising spells combined with 200% patrol. If it was made too cheap pop raising spells would just bring back patrol. And in mp at least ermor's population killing is unbalanced against it more than for it, what with how every human player doesn't want to see valuable lands destroyed and will work together against ermor.
Curse curing is nice for doing rp stuff but in practice a cheap curse cure would make supercombatants even more important. Curse is effectively an anti-supercombantant spell: against anything weaker you're better off using magic that just kills it rather than trying to make it acquire battle injuries. An item that protects would just become standard for sc's so that might not be a great idea. Note that the curing of battle wounds + the variety of magic for forging makes arcoscephale perfect for setting up supercombatants in my opinion.

Wish doing either would work fine. And paper is clearly the unbalanced one. Rock never even has a chance.
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