Re: Question about Racial techs
This is what I'm changing UNIQUE techs too in my mod:
Removed all former "techs"
All given techs can be research to lvl 3 (start with lvl 1)
1) Monoliths... I removed monoliths from stellar manip, and made them unique
2) Resonance Weapons: Shield deystroyer (much better than the old Version), then Engine deystroyer (ditto), finally weapon deystroyers (ditto again)
3) Resonance shields... phased shields that automaticlly renerate 25% of their max per turn.
4) Resonance Engines... about as good as cotra (lvl 3 is as good as photon) But uses very little supplies (2/1/1)
5) Resonance Field Distorters: VERY good ECM's
6) (To be added) Resonance Sensors: one of the best sensors in the game (my sensors/cloaks are heavily modded)
any more ideas?
[This message has been edited by Trachmyr (edited 23 April 2001).]
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