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Old November 17th, 2003, 10:34 PM
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Default Re: What do you like most about Dominions (top 5 list)

1. The whole package. The way so many details and game systems work very well together in many interesting and appropriate/logical ways, to create a very interesting and detailed game world that plays out with great variety and interestingness from turn to turn, and from game to game.

2. What Saber Cherry & RadiantFleet wrote.

3. All the great detail and flavor and variety and originality of the spells, units, nations, monsters, pretenders, items, magical sites, etc.

4. Nice details down to the individual man, his experience level and injury/fatigue status, as well as detailed equipment. This lets you try to keep your old experienced troops alive and uncrippled, and gives them some character. Gift of Reason is icing on the cake - it was great when one of my summoned Cave Drakes (for those who don't know, a Cave Drake is a slightly-comical-looking fat squat giant armored beast which fights with its clumsy big mouth but its best asset is it's really hard to hurt, so it makes a good battlefield anchor for your men to fight around) got up to level 3 experience, so I cast Gift of Reason on him and he got a fun name and I equipped him with a flying carpet, loaded with some other elite troops to become an elite behind-the-lines special forces team with extreme comic relief value. "Oh no! It's Podarkes the legendary cave drake flying in on a magic carpet with his elite squad! Run away!"

5. A nice mortal/realistic combat system with morale and fatigue, but more importantly that people have appropriate mortality and lethality levels. None of the "oh he's a hero so he can absorb 10x the damage of anyone else - you'd need to hit him 100 times with that battleaxe to take him out" nonsense found in D&D-inspired games.

And more.

PvK
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