
November 24th, 2003, 02:53 AM
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Re: So far what nations look strong... and weak?
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Astral magic has some of the most powerfull Evocations, Alterations, and Thaumaturgy.
Star Fires, Stellar Cascades, Ethereal, Luck, Astral Weapon, Astral Shield, Teleport, Gateway, Soul Slay, Mind Hunt. It's got a bunch of good spells that also require other paths too. It's argueably the most powerfull path, despite Gateway and Star Fires being weakened.
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Yes, all those spells that are very good and help to build very strong individuals, they are also mostly low path requirements.
Star Fires 1 Astral
Stellar Cascades 2 Astral
Body Ethereal 1 Astral
Luck 1 Astral
Astral Weapon 1 Astral
Astral Shield 1 Astral
... etc.
All you need is 4 Astral, or even 3 or 2 if you want to try to empower.
I think that Mind Duel is to make the very powerful effects of Astral have a reprecussion and lower the chance of the Supercombatant armies that they have been fighting since Dom1.
Edit: I didn't mean that Astral was not powerful; but with the inclusion of Mind Duel it's power is not overt. You take a chance having Astral as opposed to any other school which has no countermeasure. I had way too many conversations and Posts going on at the time ;/
[ November 24, 2003, 01:14: Message edited by: Zen ]
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