Thread: Soul gate
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Old November 18th, 2003, 10:23 PM
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Default Re: Soul gate

Quote:
Originally posted by HJ:
Thanks for the reply.
Ok, then I guess that all the afflictions (apart from the disease) were from combat after all. But I did understand correctly that apparitions disease all other squad mambers, but not other squads in the same province? If so, then it's just a matter of not combining them with anything else (not that I was planning to, but it means no demons either if they disease everything in the province, so I'd like to know).

I also guess that your answer means that strength drain and paralysis do not do any hitpoint damage. I am still a bit unsure about strength drain, as it's listed as if though it might do damage equal to unit's strength, and that the drain is only an additional effect. Is there anything else to the paralysis apart from target having 0 att/def and not moving?

So, MR check is done before even considering damage? But what number is used as an equivalent of spell penetration when doing the calculation? It would be very important, since they have to do an additional check, and their spectral weapons are not even AP (IIRC). In other words, as I said about the centurion's arena match, they are hard to hit, but have trouble hitting at the same time (and they are fried against Caelum). I guess etherealness also applies to regular missile weapons as well, as in even when hit they have a 75% chance of avoiding it altogether?

Aggressiveness is fine, I was just thinking when compared to Ashen empire that can reanimate longdead and longdead horsemen anywhere (and gets them for free in addition to that) it might be a bit disadvantaged. But I realize the strengths of it (ethereal units, bunches of paralyzing spirits - I've never had such an easy time when dealing with i.e. knights; definitely not this early in the game). It would seem that it's not relying on masses of units, like Ashen empire, but rather on a smaller more specialized forces.
Steal strength do do HP damage and lowers the strength of units.

Paralyzed targets hit by an additional paralyze are slightly damaged.

Apparitions are surrounded by clouds of disease. Any units near them will be affected.

Spectral weapons have no additional penetration (11+2d6). The centurion does not have a spectral weapon (IIRC).

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