
March 9th, 2004, 07:44 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Soul gate
Quote:
Originally posted by Taqwus:
Whenever a patch appears that makes paralysis temporary, SG (and, for that matter, anybody else that might make heavy use of Dispossessed Spirits; T'ien C'hi comes to mind) will be weakened a notch.
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Well, I'm not so sure that would be the case. At least according to my experience with T'ien Ch'i the dispossessed spirits keep attacking the paralyzed units until those die, after that moving to new targets. That way, a limited time for paralyzation won't be a much of an issue to the spirits as they are still there hacking away when the duration ends. Were they to wander about paralyzing all they encounter the lessened duration would be a bigger hinderance. (ok, barring cases like that heat aura of Abysians which seems to kill the spirits after some time and so on)
As it is now I repeatedly see the strange situation where my living troops are packed behind a group of spirits hacking at paralyzed enemies whose comrades are packed behind the paralyzed guys. Everything's at standstill until the first line dies or enough units leak around the paralyzed guys. Well, no matter, I think the spirits are still doing quite fine.
Or then I just need more practice in troop placement. 
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