Re: Random Events
The power of the negative random events is worring to me. I posted about it earlier, and was basically told if you don't want them go with order or luck. Errr, that's fine and all, but it doesn't address the balance issues involved.
The facts are that an early negative random event might as well be a game ender, lose 1/4th or 1/5th of your home provinces pop in the first few turns and see how competative you will be.
On the other side the positive random events can also be too overpowering (1500gcs anyone?) The cost of playing with the scales does not balance in proportion to the severity of the events. Now you can make them rare, true, but that seems to defeat the purpose of having them in the first place.
And no, saddly I do not have a good suggestion as to how to remedy this situation, just the complaint that being 'forced' (and I use that term lightly here) to play with either Order +3 or Luck +2,3 isn't exactly the kind of solution I'm talking about.
Now Ermor and maybe Pangea can play with Unluck and low order, but for the rest of the nations... its too much of a gamble to be practical for a competative game. That's where the imbalance lies.
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