
November 18th, 2003, 09:59 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Random Events
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Originally posted by SurvivalistMerc:
Thank you all for your prompt responses.
Gandalf, I had a lot of them in the first 40 turns. In the demo, where the human player is limited to level 4 research.
And they did include a flood of my home province. That was without any unluck scales.
I've toyed with order 1, luck 1 with Abyssia, and it's looking as if I should have gone with more order and no luck.
Also, I didn't realize the importance of productivity for Abyssia. All it seems the abyssians need is to find a source of cheap archers, preferably the shortbow kind that won't hurt their heavy infantry types much, and they will be golden.
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As an aside: this is a great argument for the Humanbred Archer to be added to Blood of Humans. It really is what their military needs, which will help offset the magical weakness (and weaker heat scale) of BoH.
Quote:
I know you can "tweak" the number of random events in the initial game creation process. But somehow this seems a bit like cheating.
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Hmm. Maybe the developers overdid it a bit weakening positive luck (and taking away one of the disadvantages of misfortune). In Dom I the further your luck scale was from neutral, the more events you got - turmoil 3 luck 3 could (sometimes) get you enough positive events to make up for the revenue hit, while order 3 misfortune 3 wasn't nearly as safe as it is now. AFAIK this effect has been totally eliminated in Dom II. Perhaps it should have merely been reduced?
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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